Bethesda has released the patch notes for Fallout 76's next update, which is set to be deployed next week, on the 4th December. It brings extra storage space and tweaks some game balancing. With the patch installed, high level opponents will reward less XP, boss loot should now drop properly, and automatic weapon damage has been increased.
Earlier this month, a group of Fallout 76 players showcased an especially egregious display of harassment in-game by hunting down and eliminating others while saying things like we have come to eliminate all gays. Bethesda has issued a lifetime ban for the players involved though since the report player function was broken at the time, action came only after a video of the incident hit social media.
It sucked. Critics mostly panned it, and GnR fans disparaged it even harder. It was not a good album, but, more importantly, it wasn't what people who loved GnR wanted to hear or were used to hearing. An artist's current works will always be compared against the standard of their past works. That's an inescapable inevitability of the way we process quality.
Many of the details of this patch were previously revealed, though a lot of new information has been given, including specifics on bug fixes, rebalancing, general improvements and more. Patch 1.0.2.0 clocks in at 3 GB for consoles and 36MB for PC versions of the game. Additionally, Bethesda promised that a new patch would drop on December 11. And yet Fallout 76 is already being heavily discounted to $40 at most outlets, before Black Friday sales even began, so it would seem sales may be lagging as much as the review scores. If you liked this short article and you would like to get even more information concerning Fallout 76 Caps kindly go to the internet site.
A Fallout 76 player is exploring Bethesda's post-apocalyptic world, with just one wish: to die. Brogadyn posted a story on Reddit yesterday about how their character has somehow acquired god status. No matter what the character does, she cannot die or be killed.
The beta for Red Dead Online kicked off yesterday, allowing Ultimate Edition players into the world while gradually rolling out to everyone else in the next few days. We put a solid chunk of time into it yesterday thanks to a code from Rockstar, enough to form at least a few first impressions of what the publisher is hoping is going to be their next GTA Online cash cow.
The game starts familiarly enough, with your character waking up in the aftermath of the Reclamation Day party and staggering bleary-eyed through a series of presentations about how Life In The Outside will work, before finding yourself outside the giant vault door with almost nothing except your jumpsuit and the general indication of which direction you should go. Past Fallout games were loaded with interesting NPCs and factional rivalries, and their absence leaves an interesting opening that Fallout 76 unfortunately fails to fill. The new game does away with a lot of the overbearing narrative restrictions that could actually make wandering the wasteland feel crowded and overly familiar, particularly in 2015's Fallout 4.
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